Post Lighthouse Explorers 02 (Incomplete)
Post Lighthouse Explorers 02 (Incomplete)
NOTE: Only Jeros Babblespell has returned to port and can provide a summary if they choose. @PhorrestGaze that's your call!
~ Craig
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PhorrestGaze
- Posts: 7
- Joined: Mon Jun 22, 2026 2:40 am
Re: Post Lighthouse Explorers 02 (Incomplete)
On the window of The Limping Biscut a small owl flies in, an oddity in this dead land. The explanation becomes apparent after a moment as the owl grows into the familiar gnome Jeros Babblespell. He looks flush, slightly sweaty, and a little out of it. He gets some water and soup before going to lay down quite early, some patrons exchange glances as they were expecting him to report in, especially returning alone.
In the morning he explains to the tavern that he had come down with a fever and had to split up from the party and fly back, arriving sickened. The party was safe when he last saw them, just making it to the other side of the bridge over the main river. To get there they'd gone north to the fountain that some of them were familiar with, though once they got there they got into a somewhat dangerous battle with some skeletons, some strange zombies, and an undead mage of some sort wearing clothing some of the party recognized. The undead mage was some sort of leader, he demanded that we take all of our humans to the lighthouse and while we attempted to bluff that we were taking the one in our party there the mage demanded all with the whole expedition and attacked. The strange zombies would shed their flesh and continue to fight as zombies once they took enough damage, just a little different than what Jeros had ever seen or heard of before. After dispatching them with Linden and Zenitha taking the brunt of their offence and needing a short rest. Looking around a bit after that the party recognized that the fountain was regularly trafficked with signs of the undead coming and going repeatedly and a lesser level of traffic to the east, each path marked with cairns.
Following the eastern path they continued to the bridge to find a significant number of Zombies along with some Ghouls guarding the crossing. The party use a creative Silent Image of a human to see how interested the zombies would be, and after a couple tries they were fooled into jumping in the river aft the illusion. The party then quickly dispatched the remaining ghouls and carried on, but this is where Jeros needed to retreat, thinking that he must have fallen ill because he isn't used to the strong feeling of death present and being so disconnected from nature.
In the morning he explains to the tavern that he had come down with a fever and had to split up from the party and fly back, arriving sickened. The party was safe when he last saw them, just making it to the other side of the bridge over the main river. To get there they'd gone north to the fountain that some of them were familiar with, though once they got there they got into a somewhat dangerous battle with some skeletons, some strange zombies, and an undead mage of some sort wearing clothing some of the party recognized. The undead mage was some sort of leader, he demanded that we take all of our humans to the lighthouse and while we attempted to bluff that we were taking the one in our party there the mage demanded all with the whole expedition and attacked. The strange zombies would shed their flesh and continue to fight as zombies once they took enough damage, just a little different than what Jeros had ever seen or heard of before. After dispatching them with Linden and Zenitha taking the brunt of their offence and needing a short rest. Looking around a bit after that the party recognized that the fountain was regularly trafficked with signs of the undead coming and going repeatedly and a lesser level of traffic to the east, each path marked with cairns.
Following the eastern path they continued to the bridge to find a significant number of Zombies along with some Ghouls guarding the crossing. The party use a creative Silent Image of a human to see how interested the zombies would be, and after a couple tries they were fooled into jumping in the river aft the illusion. The party then quickly dispatched the remaining ghouls and carried on, but this is where Jeros needed to retreat, thinking that he must have fallen ill because he isn't used to the strong feeling of death present and being so disconnected from nature.
-Joey, the player of Jeros Babblespell, a gnomish druid